Current position
Vienna Game: Frankenstein-Dracula Variation
1.e4 e5 2.Nc3
The Vienna Game starts with 1.e4 e5 2.Nc3 and is catalogued under ECO C25, in the open games & french half of the book. The catalog indexes 41 lines inside it, grouped into 40 named variations, and the position after those moves has 1 playable continuation to walk from here.
Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.
Current setup
Move ideas
Claims the center with a pawn and opens lines for the queen and king’s bishop.
Idea: Build quick development and make early castling possible.
Meets White’s center directly and opens lines for Black’s queen and bishop.
Idea: Fight for equal central space in a balanced, open position.
Develops the knight to c3, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Develops the knight to f6, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Develops the bishop to c4, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Captures the pawn on e4 and changes the local pawn or piece balance.
Idea: Remove an active defender and improve the moving piece’s influence.
Repositions the queen to h5, where it influences a new part of the board.
Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.
Repositions the knight to d6, where it influences a new part of the board.
Idea: Improve the piece’s activity and support the next stage of the plan.
Repositions the bishop to b3, where it influences a new part of the board.
Idea: Improve the piece’s activity and support the next stage of the plan.
Develops the knight to c6, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Repositions the knight to b5, where it influences a new part of the board.
Idea: Improve the piece’s activity and support the next stage of the plan.
Advances the g-pawn to gain kingside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Repositions the queen to f3, where it influences a new part of the board.
Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.
Advances the f-pawn to gain kingside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Repositions the queen to d5, where it influences a new part of the board.
Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.
Waiting for Lichess game popularity.
Each line below is an indexed entry under Vienna Game. Open one to load it on the board and keep exploring from that position.
16 more named lines sit inside this family — the tree above walks all of them.
ECO groups openings by the structures they lead to, so these families tend to share plans with the Vienna Game.