Open games & French

Three Knights Opening

1.e4 e5 2.Nf3 Nc6 3.Nc3

The Three Knights Opening starts with 1.e4 e5 2.Nf3 Nc6 3.Nc3 and is catalogued under ECO C46, in the open games & french half of the book. The catalog indexes 6 lines inside it, grouped into 5 named variations, and the position after those moves has 1 playable continuation to walk from here.

Opening repertoire map

Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.

Current position
Four Knights Game: Spanish Variation, Symmetrical Variation
Popularity by Elo
Share of Lichess blitz, rapid, and classical games that continued with each move.
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Current setup

Move ideas

  1. 1.e4

    Claims the center with a pawn and opens lines for the queen and king’s bishop.

    Idea: Build quick development and make early castling possible.

  2. 1e5

    Meets White’s center directly and opens lines for Black’s queen and bishop.

    Idea: Fight for equal central space in a balanced, open position.

  3. 2.Nf3

    Develops the king’s knight and attacks Black’s e5-pawn.

    Idea: Increase central pressure while getting ready to castle.

  4. 2Nc6

    Defends e5 while developing the queen’s knight toward the center.

    Idea: Hold the central pawn and keep several classical setups available.

  5. 3.Nc3

    Develops the knight to c3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  6. 3Nf6

    Develops the knight to f6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  7. 4.Bb5

    Develops the bishop to b5, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  8. 4Bb4

    Develops the bishop to b4, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  9. 5.O-O

    Tucks the king away and activates the rook in a single move.

    Idea: Finish kingside development so the central pieces can coordinate safely.

  10. 5O-O

    Tucks the king away and activates the rook in a single move.

    Idea: Finish kingside development so the central pieces can coordinate safely.

  11. 6.d3

    Advances to d3 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  12. 6d6

    Advances to d6 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  13. 7.Bg5

    Develops the bishop to g5, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  14. 7Bxc3

    Captures the knight on c3 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

Book continuations

Waiting for Lichess game popularity.

1 move

Named variations

Each line below is an indexed entry under Three Knights Opening. Open one to load it on the board and keep exploring from that position.

ECO groups openings by the structures they lead to, so these families tend to share plans with the Three Knights Opening.