Open games & French

Three Knights Opening

1.e4 e5 2.Nf3 Nc6 3.Nc3

The Three Knights Opening starts with 1.e4 e5 2.Nf3 Nc6 3.Nc3 and is catalogued under ECO C46, in the open games & french half of the book. The catalog indexes 6 lines inside it, grouped into 5 named variations, and the position after those moves has 6 playable continuations to walk from here.

Opening repertoire map

Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.

Current position
Four Knights Game
Popularity by Elo
Share of Lichess blitz, rapid, and classical games that continued with each move.
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Current setup

Move ideas

  1. 1.e4

    Claims the center with a pawn and opens lines for the queen and king’s bishop.

    Idea: Build quick development and make early castling possible.

  2. 1e5

    Meets White’s center directly and opens lines for Black’s queen and bishop.

    Idea: Fight for equal central space in a balanced, open position.

  3. 2.Nf3

    Develops the king’s knight and attacks Black’s e5-pawn.

    Idea: Increase central pressure while getting ready to castle.

  4. 2Nc6

    Defends e5 while developing the queen’s knight toward the center.

    Idea: Hold the central pawn and keep several classical setups available.

  5. 3.Nc3

    Develops the knight to c3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  6. 3Nf6

    Develops the knight to f6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

Book continuations

Waiting for Lichess game popularity.

6 moves
Bb5Four Knights Game: Spanish Variation18 named lines · Four Knights Game: Spanish Variation, Double Spanish · Four Knights Game: Spanish Variation, Ranken VariationDevelops the bishop to b5, bringing it into the game.Idea: Improve piece coordination and clear the back rank for castling and the rooks.d4Four Knights Game: Scotch Variation9 named lines · Four Knights Game: Scotch Variation Accepted · Four Knights Game: Scotch Variation, Krause GambitAdvances to d4 to claim central space and control nearby key squares.Idea: Give the pieces room to develop behind a durable central foothold.Nxe5Four Knights Game: Halloween Gambit3 named lines · Four Knights Game: Halloween Gambit, Plasma Variation · Four Knights Game: Halloween Gambit, Oldtimer VariationCaptures the pawn on e5 and changes the local pawn or piece balance.Idea: Remove an active defender and improve the moving piece’s influence.a3Four Knights Game: Gunsberg Variation2 named lines · Four Knights Game: Gunsberg Variation, Provincial OpeningAdvances the a-pawn to gain queenside edge space and control new squares.Idea: Create useful wing space while keeping the central structure flexible.g3Four Knights Game: Glek System1 named lineAdvances the g-pawn to gain kingside space and control new squares.Idea: Create useful wing space while keeping the central structure flexible.Nd5Four Knights Game: Naroditsky Variation1 named lineRepositions the knight to d5, where it influences a new part of the board.Idea: Improve the piece’s activity and support the next stage of the plan.

Named variations

Each line below is an indexed entry under Three Knights Opening. Open one to load it on the board and keep exploring from that position.

ECO groups openings by the structures they lead to, so these families tend to share plans with the Three Knights Opening.