Open games & French

Scotch Game

1.e4 e5 2.Nf3 Nc6 3.d4

The Scotch Game starts with 1.e4 e5 2.Nf3 Nc6 3.d4 and is catalogued under ECO C44, in the open games & french half of the book. The catalog indexes 53 lines inside it, grouped into 48 named variations.

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Current setup

Move ideas

  1. 1.e4

    Claims the center with a pawn and opens lines for the queen and king’s bishop.

    Idea: Build quick development and make early castling possible.

  2. 1e5

    Meets White’s center directly and opens lines for Black’s queen and bishop.

    Idea: Fight for equal central space in a balanced, open position.

  3. 2.Nf3

    Develops the king’s knight and attacks Black’s e5-pawn.

    Idea: Increase central pressure while getting ready to castle.

  4. 2Nc6

    Defends e5 while developing the queen’s knight toward the center.

    Idea: Hold the central pawn and keep several classical setups available.

  5. 3.Bc4

    Develops the bishop onto an active diagonal aimed at f7.

    Idea: Accelerate kingside development and make Black’s weakest early square a target.

  6. 3Nf6

    Develops the knight to f6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  7. 4.d4

    Advances to d4 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  8. 4exd4

    Captures the pawn on d4 and changes the local pawn or piece balance.

    Idea: Open lines in the center and reshape the center for the next phase.

  9. 5.e5

    Advances to e5 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  10. 5d5

    Advances to d5 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  11. 6.Bb5

    Repositions the bishop to b5, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  12. 6Ne4

    Repositions the knight to e4, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  13. 7.Nxd4

    Captures the pawn on d4 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  14. 7Bc5

    Develops the bishop to c5, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  15. 8.Nxc6

    Captures the knight on c6 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  16. 8Bxf2+

    Captures the pawn on f2 and changes the local pawn or piece balance, forcing the king to answer a check.

    Idea: Remove an active defender and improve the moving piece’s influence.

  17. 9.Kf1

    Repositions the king to f1, where it influences a new part of the board.

    Idea: Improve king safety or step toward a more useful endgame square.

  18. 9Qh4

    Repositions the queen to h4, where it influences a new part of the board.

    Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.

Book continuations

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0 moves
This is the end of the indexed line.

Named variations

Each line below is an indexed entry under Scotch Game. Open one to load it on the board and keep exploring from that position.

24 more named lines sit inside this family — the tree above walks all of them.

ECO groups openings by the structures they lead to, so these families tend to share plans with the Scotch Game.