Open games & French

King's Knight Opening

1.e4 e5 2.Nf3

The King's Knight Opening starts with 1.e4 e5 2.Nf3 and is catalogued under ECO C40, in the open games & french half of the book. The catalog indexes 3 lines inside it, grouped into 3 named variations, and the position after those moves has 2 playable continuations to walk from here.

Opening repertoire map

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Current position
Italian Game: Classical Variation, Giuoco Pianissimo
12 plies
Classical Variation, Giuoco Pianissimo, with a6
Popularity by Elo
Share of Lichess blitz, rapid, and classical games that continued with each move.
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Current setup

Move ideas

  1. 1.e4

    Claims the center with a pawn and opens lines for the queen and king’s bishop.

    Idea: Build quick development and make early castling possible.

  2. 1e5

    Meets White’s center directly and opens lines for Black’s queen and bishop.

    Idea: Fight for equal central space in a balanced, open position.

  3. 2.Nf3

    Develops the king’s knight and attacks Black’s e5-pawn.

    Idea: Increase central pressure while getting ready to castle.

  4. 2Nc6

    Defends e5 while developing the queen’s knight toward the center.

    Idea: Hold the central pawn and keep several classical setups available.

  5. 3.Bc4

    Develops the bishop onto an active diagonal aimed at f7.

    Idea: Accelerate kingside development and make Black’s weakest early square a target.

  6. 3Bc5

    Develops the bishop to c5, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  7. 4.c3

    Advances the c-pawn to gain queenside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  8. 4Nf6

    Develops the knight to f6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  9. 5.d3

    Advances to d3 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  10. 5d6

    Advances to d6 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  11. 6.Nbd2

    Develops the knight to d2, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

Book continuations

Waiting for Lichess game popularity.

2 moves

Named variations

Each line below is an indexed entry under King's Knight Opening. Open one to load it on the board and keep exploring from that position.

ECO groups openings by the structures they lead to, so these families tend to share plans with the King's Knight Opening.