Open games & French

King's Knight Opening

1.e4 e5 2.Nf3

The King's Knight Opening starts with 1.e4 e5 2.Nf3 and is catalogued under ECO C40, in the open games & french half of the book. The catalog indexes 3 lines inside it, grouped into 3 named variations, and the position after those moves has 1 playable continuation to walk from here.

Opening repertoire map

Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.

Current position
Ruy Lopez: Berlin Defense, Rio de Janeiro Variation
Popularity by Elo
Share of Lichess blitz, rapid, and classical games that continued with each move.
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Current setup

Move ideas

  1. 1.e4

    Claims the center with a pawn and opens lines for the queen and king’s bishop.

    Idea: Build quick development and make early castling possible.

  2. 1e5

    Meets White’s center directly and opens lines for Black’s queen and bishop.

    Idea: Fight for equal central space in a balanced, open position.

  3. 2.Nf3

    Develops the king’s knight and attacks Black’s e5-pawn.

    Idea: Increase central pressure while getting ready to castle.

  4. 2Nc6

    Defends e5 while developing the queen’s knight toward the center.

    Idea: Hold the central pawn and keep several classical setups available.

  5. 3.Bb5

    Develops the bishop and pressures the knight that helps defend e5.

    Idea: Create long-term pressure on Black’s center before deciding whether to exchange.

  6. 3Nf6

    Develops the knight to f6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  7. 4.O-O

    Tucks the king away and activates the rook in a single move.

    Idea: Finish kingside development so the central pieces can coordinate safely.

  8. 4Nxe4

    Captures the pawn on e4 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  9. 5.d4

    Advances to d4 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  10. 5Be7

    Develops the bishop to e7, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  11. 6.Qe2

    Repositions the queen to e2, where it influences a new part of the board.

    Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.

  12. 6Nd6

    Repositions the knight to d6, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  13. 7.Bxc6

    Captures the knight on c6 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  14. 7bxc6

    Captures the bishop on c6 and changes the local pawn or piece balance.

    Idea: Open lines in the queenside and reshape the center for the next phase.

  15. 8.dxe5

    Captures the pawn on e5 and changes the local pawn or piece balance.

    Idea: Open lines in the center and reshape the center for the next phase.

  16. 8Nb7

    Repositions the knight to b7, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  17. 9.Nc3

    Develops the knight to c3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  18. 9O-O

    Tucks the king away and activates the rook in a single move.

    Idea: Finish kingside development so the central pieces can coordinate safely.

  19. 10.Re1

    Repositions the rook to e1, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  20. 10Nc5

    Repositions the knight to c5, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  21. 11.Nd4

    Repositions the knight to d4, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  22. 11Ne6

    Repositions the knight to e6, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  23. 12.Be3

    Develops the bishop to e3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  24. 12Nxd4

    Captures the knight on d4 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

Book continuations

Waiting for Lichess game popularity.

1 move

Named variations

Each line below is an indexed entry under King's Knight Opening. Open one to load it on the board and keep exploring from that position.

ECO groups openings by the structures they lead to, so these families tend to share plans with the King's Knight Opening.