Current setup
Move ideas
Develops a knight toward the center, where it controls e5 and d4.
Idea: Add central influence while preparing to castle kingside.
Develops the knight to f6, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances the g-pawn to gain kingside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Advances the g-pawn to gain kingside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Advances the b-pawn to gain queenside space and control new squares.
Idea: Prepare a fianchetto or discourage the opponent’s expansion on that wing.
Waiting for Lichess game popularity.
Each line below is an indexed entry under King's Indian Attack. Open one to load it on the board and keep exploring from that position.
ECO groups openings by the structures they lead to, so these families tend to share plans with the King's Indian Attack.