Current position
King's Gambit Accepted: Double Muzio Gambit, Bello Gambit
1.e4 e5 2.f4
The King's Gambit starts with 1.e4 e5 2.f4 and is catalogued under ECO C30, in the open games & french half of the book. The catalog indexes 1 line inside it, grouped into 1 named variation, and the position after those moves has 1 playable continuation to walk from here.
Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.
Current setup
Move ideas
Claims the center with a pawn and opens lines for the queen and king’s bishop.
Idea: Build quick development and make early castling possible.
Meets White’s center directly and opens lines for Black’s queen and bishop.
Idea: Fight for equal central space in a balanced, open position.
Advances the f-pawn to gain kingside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Captures the pawn on f4 and changes the local pawn or piece balance.
Idea: Open lines in the kingside and reshape the center for the next phase.
Develops the knight to f3, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances the g-pawn to gain kingside space and control new squares.
Idea: Prepare a fianchetto or discourage the opponent’s expansion on that wing.
Develops the bishop to c4, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances the g-pawn to gain kingside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Tucks the king away and activates the rook in a single move.
Idea: Finish kingside development so the central pieces can coordinate safely.
Captures the knight on f3 and changes the local pawn or piece balance.
Idea: Open lines in the kingside and reshape the center for the next phase.
Captures the pawn on f3 and changes the local pawn or piece balance.
Idea: Remove an active defender and improve the moving piece’s influence.
Repositions the queen to f6, where it influences a new part of the board.
Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.
Develops the knight to c3, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Repositions the queen to d4, where it influences a new part of the board, forcing the king to answer a check.
Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.
Repositions the king to h1, where it influences a new part of the board.
Idea: Improve king safety or step toward a more useful endgame square.
Captures the bishop on c4 and changes the local pawn or piece balance.
Idea: Remove an active defender and improve the moving piece’s influence.
Waiting for Lichess game popularity.
Each line below is an indexed entry under King's Gambit. Open one to load it on the board and keep exploring from that position.
ECO groups openings by the structures they lead to, so these families tend to share plans with the King's Gambit.