Open games & French

Italian Game

1.e4 e5 2.Nf3 Nc6 3.Bc4

The Italian Game starts with 1.e4 e5 2.Nf3 Nc6 3.Bc4 and is catalogued under ECO C50, in the open games & french half of the book. The catalog indexes 184 lines inside it, grouped into 156 named variations, and the position after those moves has 1 playable continuation to walk from here.

Opening repertoire map

Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.

Current position
Italian Game: Scotch Gambit, Anderssen Attack
21 plies
Scotch Gambit, Anderssen Attack, Main Line
Popularity by Elo
Share of Lichess blitz, rapid, and classical games that continued with each move.
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Current setup

Move ideas

  1. 1.e4

    Claims the center with a pawn and opens lines for the queen and king’s bishop.

    Idea: Build quick development and make early castling possible.

  2. 1e5

    Meets White’s center directly and opens lines for Black’s queen and bishop.

    Idea: Fight for equal central space in a balanced, open position.

  3. 2.Nf3

    Develops the king’s knight and attacks Black’s e5-pawn.

    Idea: Increase central pressure while getting ready to castle.

  4. 2Nc6

    Defends e5 while developing the queen’s knight toward the center.

    Idea: Hold the central pawn and keep several classical setups available.

  5. 3.Bc4

    Develops the bishop onto an active diagonal aimed at f7.

    Idea: Accelerate kingside development and make Black’s weakest early square a target.

  6. 3Nf6

    Develops the knight to f6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  7. 4.d4

    Advances to d4 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  8. 4exd4

    Captures the pawn on d4 and changes the local pawn or piece balance.

    Idea: Open lines in the center and reshape the center for the next phase.

  9. 5.O-O

    Tucks the king away and activates the rook in a single move.

    Idea: Finish kingside development so the central pieces can coordinate safely.

  10. 5Nxe4

    Captures the pawn on e4 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  11. 6.Re1

    Repositions the rook to e1, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  12. 6d5

    Advances to d5 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  13. 7.Bxd5

    Captures the pawn on d5 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  14. 7Qxd5

    Captures the bishop on d5 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  15. 8.Nc3

    Develops the knight to c3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  16. 8Qa5

    Repositions the queen to a5, where it influences a new part of the board.

    Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.

  17. 9.Nxe4

    Captures the knight on e4 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  18. 9Be6

    Develops the bishop to e6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  19. 10.Bd2

    Develops the bishop to d2, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  20. 10Qd5

    Repositions the queen to d5, where it influences a new part of the board.

    Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.

Book continuations

Waiting for Lichess game popularity.

1 move

Named variations

Each line below is an indexed entry under Italian Game. Open one to load it on the board and keep exploring from that position.

132 more named lines sit inside this family — the tree above walks all of them.

ECO groups openings by the structures they lead to, so these families tend to share plans with the Italian Game.