Current position
Italian Game: Scotch Gambit
1.e4 e5 2.Nf3 Nc6 3.Bc4
The Italian Game starts with 1.e4 e5 2.Nf3 Nc6 3.Bc4 and is catalogued under ECO C50, in the open games & french half of the book. The catalog indexes 184 lines inside it, grouped into 156 named variations, and the position after those moves has 1 playable continuation to walk from here.
Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.
Current setup
Move ideas
Claims the center with a pawn and opens lines for the queen and king’s bishop.
Idea: Build quick development and make early castling possible.
Meets White’s center directly and opens lines for Black’s queen and bishop.
Idea: Fight for equal central space in a balanced, open position.
Develops the king’s knight and attacks Black’s e5-pawn.
Idea: Increase central pressure while getting ready to castle.
Defends e5 while developing the queen’s knight toward the center.
Idea: Hold the central pawn and keep several classical setups available.
Develops the bishop onto an active diagonal aimed at f7.
Idea: Accelerate kingside development and make Black’s weakest early square a target.
Develops the knight to f6, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances to d4 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Captures the pawn on d4 and changes the local pawn or piece balance.
Idea: Open lines in the center and reshape the center for the next phase.
Tucks the king away and activates the rook in a single move.
Idea: Finish kingside development so the central pieces can coordinate safely.
Develops the bishop to c5, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances to e5 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Advances to d5 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Captures the knight on f6 and changes the local pawn or piece balance.
Idea: Open lines in the kingside and reshape the center for the next phase.
Captures the bishop on c4 and changes the local pawn or piece balance.
Idea: Open lines in the queenside and reshape the center for the next phase.
Repositions the rook to e1, where it influences a new part of the board, forcing the king to answer a check.
Idea: Improve the piece’s activity and support the next stage of the plan.
Develops the bishop to e6, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Repositions the knight to g5, where it influences a new part of the board.
Idea: Improve the piece’s activity and support the next stage of the plan.
Repositions the queen to d5, where it influences a new part of the board.
Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.
Develops the knight to c3, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Repositions the queen to f5, where it influences a new part of the board.
Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.
Advances the g-pawn to gain kingside space and control new squares.
Idea: Prepare a fianchetto or discourage the opponent’s expansion on that wing.
Repositions the queen to g6, where it influences a new part of the board.
Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.
Waiting for Lichess game popularity.
Each line below is an indexed entry under Italian Game. Open one to load it on the board and keep exploring from that position.
132 more named lines sit inside this family — the tree above walks all of them.
ECO groups openings by the structures they lead to, so these families tend to share plans with the Italian Game.