Current setup
Move ideas
Claims the center with a pawn and opens lines for the queen and king’s bishop.
Idea: Build quick development and make early castling possible.
Meets White’s center directly and opens lines for Black’s queen and bishop.
Idea: Fight for equal central space in a balanced, open position.
Develops the king’s knight and attacks Black’s e5-pawn.
Idea: Increase central pressure while getting ready to castle.
Defends e5 while developing the queen’s knight toward the center.
Idea: Hold the central pawn and keep several classical setups available.
Develops the bishop onto an active diagonal aimed at f7.
Idea: Accelerate kingside development and make Black’s weakest early square a target.
Develops the bishop to c5, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances the b-pawn to gain queenside space and control new squares.
Idea: Prepare a fianchetto or discourage the opponent’s expansion on that wing.
Repositions the bishop to b6, where it influences a new part of the board.
Idea: Improve the piece’s activity and support the next stage of the plan.
Advances the b-pawn to gain queenside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Repositions the knight to a5, where it influences a new part of the board.
Idea: Improve the piece’s activity and support the next stage of the plan.
Captures the pawn on e5 and changes the local pawn or piece balance.
Idea: Remove an active defender and improve the moving piece’s influence.
Develops the knight to h6, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances to d4 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Advances to d6 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Captures the knight on h6 and changes the local pawn or piece balance.
Idea: Remove an active defender and improve the moving piece’s influence.
Captures the knight on e5 and changes the local pawn or piece balance.
Idea: Open lines in the center and reshape the center for the next phase.
Captures the pawn on g7 and changes the local pawn or piece balance.
Idea: Remove an active defender and improve the moving piece’s influence.
Repositions the rook to g8, where it influences a new part of the board.
Idea: Improve the piece’s activity and support the next stage of the plan.
Captures the pawn on f7 and changes the local pawn or piece balance, forcing the king to answer a check.
Idea: Remove an active defender and improve the moving piece’s influence.
Captures the bishop on f7 and changes the local pawn or piece balance.
Idea: Remove an active defender and improve the moving piece’s influence.
Captures the pawn on e5 and changes the local pawn or piece balance.
Idea: Remove an active defender and improve the moving piece’s influence.
Repositions the queen to g5, where it influences a new part of the board.
Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.
Develops the knight to d2, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Waiting for Lichess game popularity.
Each line below is an indexed entry under Italian Game. Open one to load it on the board and keep exploring from that position.
132 more named lines sit inside this family — the tree above walks all of them.
ECO groups openings by the structures they lead to, so these families tend to share plans with the Italian Game.