Open games & French

Four Knights Game

1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6

The Four Knights Game starts with 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 and is catalogued under ECO C47, in the open games & french half of the book. The catalog indexes 49 lines inside it, grouped into 40 named variations, and the position after those moves has 1 playable continuation to walk from here.

Opening repertoire map

Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.

Current position
Four Knights Game: Spanish Variation, Ranken Variation
Popularity by Elo
Share of Lichess blitz, rapid, and classical games that continued with each move.
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Current setup

Move ideas

  1. 1.e4

    Claims the center with a pawn and opens lines for the queen and king’s bishop.

    Idea: Build quick development and make early castling possible.

  2. 1e5

    Meets White’s center directly and opens lines for Black’s queen and bishop.

    Idea: Fight for equal central space in a balanced, open position.

  3. 2.Nf3

    Develops the king’s knight and attacks Black’s e5-pawn.

    Idea: Increase central pressure while getting ready to castle.

  4. 2Nc6

    Defends e5 while developing the queen’s knight toward the center.

    Idea: Hold the central pawn and keep several classical setups available.

  5. 3.Nc3

    Develops the knight to c3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  6. 3Nf6

    Develops the knight to f6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  7. 4.Bb5

    Develops the bishop to b5, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  8. 4a6

    Advances the a-pawn to gain queenside edge space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  9. 5.Bxc6

    Captures the knight on c6 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  10. 5dxc6

    Captures the bishop on c6 and changes the local pawn or piece balance.

    Idea: Open lines in the queenside and reshape the center for the next phase.

  11. 6.Nxe5

    Captures the pawn on e5 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  12. 6Nxe4

    Captures the pawn on e4 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  13. 7.Nxe4

    Captures the knight on e4 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  14. 7Qd4

    Repositions the queen to d4, where it influences a new part of the board.

    Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.

  15. 8.O-O

    Tucks the king away and activates the rook in a single move.

    Idea: Finish kingside development so the central pieces can coordinate safely.

  16. 8Qxe5

    Captures the knight on e5 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

Book continuations

Waiting for Lichess game popularity.

1 move

Named variations

Each line below is an indexed entry under Four Knights Game. Open one to load it on the board and keep exploring from that position.

16 more named lines sit inside this family — the tree above walks all of them.

ECO groups openings by the structures they lead to, so these families tend to share plans with the Four Knights Game.