Closed games

Blackmar-Diemer Gambit Accepted

1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3

The Blackmar-Diemer Gambit Accepted starts with 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 and is catalogued under ECO D00, in the closed games half of the book. The catalog indexes 22 lines inside it, grouped into 22 named variations.

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Current setup

Move ideas

  1. 1.d4

    Takes central space with a protected pawn and frees the queen’s bishop.

    Idea: Build a stable center that supports a broad positional setup.

  2. 1d5

    Mirrors White’s central claim and prevents an easy e4 expansion.

    Idea: Establish a firm center and develop behind the pawn chain.

  3. 2.e4

    Advances to e4 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  4. 2dxe4

    Captures the pawn on e4 and changes the local pawn or piece balance.

    Idea: Open lines in the center and reshape the center for the next phase.

  5. 3.Nc3

    Develops the knight to c3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  6. 3Nf6

    Develops the knight to f6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  7. 4.f3

    Advances the f-pawn to gain kingside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  8. 4exf3

    Captures the pawn on f3 and changes the local pawn or piece balance.

    Idea: Open lines in the kingside and reshape the center for the next phase.

  9. 5.Nxf3

    Captures the pawn on f3 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  10. 5g6

    Advances the g-pawn to gain kingside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  11. 6.Bc4

    Develops the bishop to c4, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  12. 6Bg7

    Develops the bishop to g7, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  13. 7.h4

    Advances the h-pawn to gain kingside edge space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

Book continuations

Waiting for Lichess game popularity.

0 moves
This is the end of the indexed line.

Named variations

Each line below is an indexed entry under Blackmar-Diemer Gambit Accepted. Open one to load it on the board and keep exploring from that position.

ECO groups openings by the structures they lead to, so these families tend to share plans with the Blackmar-Diemer Gambit Accepted.