Current position
Blackmar-Diemer Gambit Accepted
1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3
The Blackmar-Diemer Gambit Accepted starts with 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 and is catalogued under ECO D00, in the closed games half of the book. The catalog indexes 22 lines inside it, grouped into 22 named variations, and the position after those moves has 2 playable continuations to walk from here.
Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.
Current setup
Move ideas
Takes central space with a protected pawn and frees the queen’s bishop.
Idea: Build a stable center that supports a broad positional setup.
Mirrors White’s central claim and prevents an easy e4 expansion.
Idea: Establish a firm center and develop behind the pawn chain.
Advances to e4 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Captures the pawn on e4 and changes the local pawn or piece balance.
Idea: Open lines in the center and reshape the center for the next phase.
Develops the knight to c3, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Develops the knight to f6, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances the f-pawn to gain kingside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Captures the pawn on f3 and changes the local pawn or piece balance.
Idea: Open lines in the kingside and reshape the center for the next phase.
Waiting for Lichess game popularity.
Each line below is an indexed entry under Blackmar-Diemer Gambit Accepted. Open one to load it on the board and keep exploring from that position.
ECO groups openings by the structures they lead to, so these families tend to share plans with the Blackmar-Diemer Gambit Accepted.