Current position
Zukertort Opening
1.Nf3
The Zukertort Opening starts with 1.Nf3 and is catalogued under ECO A04, in the flank openings half of the book. The catalog indexes 47 lines inside it, grouped into 41 named variations, and the position after those moves has 1 playable continuation to walk from here.
Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.
Current setup
Move ideas
Develops a knight toward the center, where it controls e5 and d4.
Idea: Add central influence while preparing to castle kingside.
Advances to d5 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Advances to e3 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Develops the knight to f6, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances the c-pawn to gain queenside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Advances to e6 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Develops the knight to c3, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Develops the bishop to e7, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances to d4 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Tucks the king away and activates the rook in a single move.
Idea: Finish kingside development so the central pieces can coordinate safely.
Advances the b-pawn to gain queenside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Advances the b-pawn to gain queenside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Captures the pawn on d5 and changes the local pawn or piece balance.
Idea: Open lines in the center and reshape the center for the next phase.
Captures the pawn on d5 and changes the local pawn or piece balance.
Idea: Open lines in the center and reshape the center for the next phase.
Develops the bishop to b2, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Develops the bishop to b7, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Waiting for Lichess game popularity.
Each line below is an indexed entry under Zukertort Opening. Open one to load it on the board and keep exploring from that position.
17 more named lines sit inside this family — the tree above walks all of them.
ECO groups openings by the structures they lead to, so these families tend to share plans with the Zukertort Opening.