Flank openings

Yusupov-Rubinstein System

1.d4 Nf6 2.Nf3 e6 3.e3

The Yusupov-Rubinstein System starts with 1.d4 Nf6 2.Nf3 e6 3.e3 and is catalogued under ECO A46, in the flank openings half of the book. The catalog indexes 1 line inside it, grouped into 1 named variation, and the position after those moves has 1 playable continuation to walk from here.

Opening repertoire map

Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.

Current position
Rubinstein Opening
Popularity by Elo
Share of Lichess blitz, rapid, and classical games that continued with each move.
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Current setup

Move ideas

  1. 1.d4

    Takes central space with a protected pawn and frees the queen’s bishop.

    Idea: Build a stable center that supports a broad positional setup.

  2. 1Nf6

    Develops a knight and prevents White from occupying e4 unchallenged.

    Idea: Keep the central pawns flexible and choose an Indian setup after White commits.

  3. 2.Nf3

    Develops the knight to f3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  4. 2e6

    Advances to e6 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  5. 3.e3

    Advances to e3 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  6. 3c5

    Advances the c-pawn to gain queenside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  7. 4.Bd3

    Develops the bishop to d3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  8. 4d5

    Advances to d5 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  9. 5.b3

    Advances the b-pawn to gain queenside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  10. 5Nc6

    Develops the knight to c6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

Book continuations

Waiting for Lichess game popularity.

1 move

Named variations

Each line below is an indexed entry under Yusupov-Rubinstein System. Open one to load it on the board and keep exploring from that position.

ECO groups openings by the structures they lead to, so these families tend to share plans with the Yusupov-Rubinstein System.