Current setup
Move ideas
Advances to e3 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Advances to e5 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Advances the c-pawn to gain queenside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Advances to d6 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Develops the knight to c3, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Develops the knight to c6, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances the b-pawn to gain queenside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Develops the knight to f6, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Waiting for Lichess game popularity.
Each line below is an indexed entry under Van't Kruijs Opening. Open one to load it on the board and keep exploring from that position.
ECO groups openings by the structures they lead to, so these families tend to share plans with the Van't Kruijs Opening.