Closed games

Slav Defense

1.d4 d5 2.c4 c6

The Slav Defense starts with 1.d4 d5 2.c4 c6 and is catalogued under ECO D10, in the closed games half of the book. The catalog indexes 52 lines inside it, grouped into 43 named variations, and the position after those moves has 1 playable continuation to walk from here.

Opening repertoire map

Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.

Current position
Semi-Slav Defense
Popularity by Elo
Share of Lichess blitz, rapid, and classical games that continued with each move.
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Current setup

Move ideas

  1. 1.d4

    Takes central space with a protected pawn and frees the queen’s bishop.

    Idea: Build a stable center that supports a broad positional setup.

  2. 1d5

    Mirrors White’s central claim and prevents an easy e4 expansion.

    Idea: Establish a firm center and develop behind the pawn chain.

  3. 2.c4

    Advances the c-pawn to gain queenside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  4. 2c6

    Advances the c-pawn to gain queenside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  5. 3.Nf3

    Develops the knight to f3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  6. 3Nf6

    Develops the knight to f6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  7. 4.Nc3

    Develops the knight to c3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  8. 4e6

    Advances to e6 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  9. 5.e3

    Advances to e3 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  10. 5Nbd7

    Develops the knight to d7, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  11. 6.Bd3

    Develops the bishop to d3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  12. 6dxc4

    Captures the pawn on c4 and changes the local pawn or piece balance.

    Idea: Open lines in the queenside and reshape the center for the next phase.

  13. 7.Bxc4

    Captures the pawn on c4 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  14. 7b5

    Advances the b-pawn to gain queenside space and control new squares.

    Idea: Prepare a fianchetto or discourage the opponent’s expansion on that wing.

  15. 8.Bd3

    Repositions the bishop to d3, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  16. 8a6

    Advances the a-pawn to gain queenside edge space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  17. 9.e4

    Advances to e4 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

Book continuations

Waiting for Lichess game popularity.

1 move

Named variations

Each line below is an indexed entry under Slav Defense. Open one to load it on the board and keep exploring from that position.

19 more named lines sit inside this family — the tree above walks all of them.

ECO groups openings by the structures they lead to, so these families tend to share plans with the Slav Defense.