Flank openings

Queen's Pawn Game

1.d4

The Queen's Pawn Game starts with 1.d4 and is catalogued under ECO A40, in the flank openings half of the book. The catalog indexes 82 lines inside it, grouped into 49 named variations, and the position after those moves has 1 playable continuation to walk from here.

Opening repertoire map

Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.

Current position
Queen's Gambit Declined: Orthodox Defense, Classical Variation
Popularity by Elo
Share of Lichess blitz, rapid, and classical games that continued with each move.
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Current setup

Move ideas

  1. 1.d4

    Takes central space with a protected pawn and frees the queen’s bishop.

    Idea: Build a stable center that supports a broad positional setup.

  2. 1d5

    Mirrors White’s central claim and prevents an easy e4 expansion.

    Idea: Establish a firm center and develop behind the pawn chain.

  3. 2.c4

    Advances the c-pawn to gain queenside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  4. 2e6

    Advances to e6 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  5. 3.Nc3

    Develops the knight to c3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  6. 3Nf6

    Develops the knight to f6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  7. 4.Bg5

    Develops the bishop to g5, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  8. 4Be7

    Develops the bishop to e7, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  9. 5.e3

    Advances to e3 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  10. 5O-O

    Tucks the king away and activates the rook in a single move.

    Idea: Finish kingside development so the central pieces can coordinate safely.

  11. 6.Nf3

    Develops the knight to f3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  12. 6Nbd7

    Develops the knight to d7, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  13. 7.Rc1

    Repositions the rook to c1, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  14. 7c6

    Advances the c-pawn to gain queenside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  15. 8.Bd3

    Develops the bishop to d3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  16. 8dxc4

    Captures the pawn on c4 and changes the local pawn or piece balance.

    Idea: Open lines in the queenside and reshape the center for the next phase.

  17. 9.Bxc4

    Captures the pawn on c4 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  18. 9Nd5

    Repositions the knight to d5, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  19. 10.Bxe7

    Captures the bishop on e7 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  20. 10Qxe7

    Captures the bishop on e7 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  21. 11.O-O

    Tucks the king away and activates the rook in a single move.

    Idea: Finish kingside development so the central pieces can coordinate safely.

  22. 11Nxc3

    Captures the knight on c3 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  23. 12.Rxc3

    Captures the knight on c3 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  24. 12e5

    Advances to e5 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

Book continuations

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1 move

Named variations

Each line below is an indexed entry under Queen's Pawn Game. Open one to load it on the board and keep exploring from that position.

25 more named lines sit inside this family — the tree above walks all of them.

ECO groups openings by the structures they lead to, so these families tend to share plans with the Queen's Pawn Game.