Current position
King's Indian Defense: Orthodox Variation, Positional Defense
1.d4
The Queen's Pawn Game starts with 1.d4 and is catalogued under ECO A40, in the flank openings half of the book. The catalog indexes 82 lines inside it, grouped into 49 named variations, and the position after those moves has 1 playable continuation to walk from here.
Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.
Current setup
Move ideas
Takes central space with a protected pawn and frees the queen’s bishop.
Idea: Build a stable center that supports a broad positional setup.
Develops a knight and prevents White from occupying e4 unchallenged.
Idea: Keep the central pawns flexible and choose an Indian setup after White commits.
Advances the c-pawn to gain queenside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Advances the g-pawn to gain kingside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Develops the knight to c3, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Develops the bishop to g7, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances to e4 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Advances to d6 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Develops the knight to f3, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Tucks the king away and activates the rook in a single move.
Idea: Finish kingside development so the central pieces can coordinate safely.
Develops the bishop to e2, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances to e5 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Tucks the king away and activates the rook in a single move.
Idea: Finish kingside development so the central pieces can coordinate safely.
Develops the knight to d7, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Waiting for Lichess game popularity.
Each line below is an indexed entry under Queen's Pawn Game. Open one to load it on the board and keep exploring from that position.
25 more named lines sit inside this family — the tree above walks all of them.
ECO groups openings by the structures they lead to, so these families tend to share plans with the Queen's Pawn Game.