Closed games

Queen's Gambit

1.d4 d5 2.c4

The Queen's Gambit starts with 1.d4 d5 2.c4 and is catalogued under ECO D06, in the closed games half of the book. The catalog indexes 1 line inside it, grouped into 1 named variation.

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Current setup

Move ideas

  1. 1.d4

    Takes central space with a protected pawn and frees the queen’s bishop.

    Idea: Build a stable center that supports a broad positional setup.

  2. 1d5

    Mirrors White’s central claim and prevents an easy e4 expansion.

    Idea: Establish a firm center and develop behind the pawn chain.

  3. 2.c4

    Advances the c-pawn to gain queenside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  4. 2e6

    Advances to e6 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  5. 3.Nc3

    Develops the knight to c3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  6. 3Nf6

    Develops the knight to f6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  7. 4.e3

    Advances to e3 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  8. 4Be7

    Develops the bishop to e7, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  9. 5.cxd5

    Captures the pawn on d5 and changes the local pawn or piece balance.

    Idea: Open lines in the center and reshape the center for the next phase.

  10. 5exd5

    Captures the pawn on d5 and changes the local pawn or piece balance.

    Idea: Open lines in the center and reshape the center for the next phase.

  11. 6.Bd3

    Develops the bishop to d3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  12. 6O-O

    Tucks the king away and activates the rook in a single move.

    Idea: Finish kingside development so the central pieces can coordinate safely.

  13. 7.Nf3

    Develops the knight to f3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  14. 7c6

    Advances the c-pawn to gain queenside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

Book continuations

Waiting for Lichess game popularity.

0 moves
This is the end of the indexed line.

Named variations

Each line below is an indexed entry under Queen's Gambit. Open one to load it on the board and keep exploring from that position.

ECO groups openings by the structures they lead to, so these families tend to share plans with the Queen's Gambit.