Closed games

Queen's Gambit

1.d4 d5 2.c4

The Queen's Gambit starts with 1.d4 d5 2.c4 and is catalogued under ECO D06, in the closed games half of the book. The catalog indexes 1 line inside it, grouped into 1 named variation.

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Current setup

Move ideas

  1. 1.d4

    Takes central space with a protected pawn and frees the queen’s bishop.

    Idea: Build a stable center that supports a broad positional setup.

  2. 1d5

    Mirrors White’s central claim and prevents an easy e4 expansion.

    Idea: Establish a firm center and develop behind the pawn chain.

  3. 2.c4

    Advances the c-pawn to gain queenside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  4. 2e5

    Advances to e5 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  5. 3.dxe5

    Captures the pawn on e5 and changes the local pawn or piece balance.

    Idea: Open lines in the center and reshape the center for the next phase.

  6. 3d4

    Advances to d4 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  7. 4.Nf3

    Develops the knight to f3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  8. 4Nc6

    Develops the knight to c6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  9. 5.Nbd2

    Develops the knight to d2, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  10. 5Bg4

    Develops the bishop to g4, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  11. 6.h3

    Advances the h-pawn to gain kingside edge space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  12. 6Bxf3

    Captures the knight on f3 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  13. 7.Nxf3

    Captures the bishop on f3 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  14. 7Bb4+

    Develops the bishop to b4, bringing it into the game, forcing the king to answer a check.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  15. 8.Bd2

    Develops the bishop to d2, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  16. 8Qe7

    Repositions the queen to e7, where it influences a new part of the board.

    Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.

Book continuations

Waiting for Lichess game popularity.

0 moves
This is the end of the indexed line.

Named variations

Each line below is an indexed entry under Queen's Gambit. Open one to load it on the board and keep exploring from that position.

ECO groups openings by the structures they lead to, so these families tend to share plans with the Queen's Gambit.