Closed games

Queen's Gambit Declined

1.d4 d5 2.c4 e6

The Queen's Gambit Declined starts with 1.d4 d5 2.c4 e6 and is catalogued under ECO D30, in the closed games half of the book. The catalog indexes 198 lines inside it, grouped into 138 named variations.

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Current setup

Move ideas

  1. 1.d4

    Takes central space with a protected pawn and frees the queen’s bishop.

    Idea: Build a stable center that supports a broad positional setup.

  2. 1d5

    Mirrors White’s central claim and prevents an easy e4 expansion.

    Idea: Establish a firm center and develop behind the pawn chain.

  3. 2.c4

    Advances the c-pawn to gain queenside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  4. 2e6

    Advances to e6 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  5. 3.Nc3

    Develops the knight to c3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  6. 3c5

    Advances the c-pawn to gain queenside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  7. 4.cxd5

    Captures the pawn on d5 and changes the local pawn or piece balance.

    Idea: Open lines in the center and reshape the center for the next phase.

  8. 4exd5

    Captures the pawn on d5 and changes the local pawn or piece balance.

    Idea: Open lines in the center and reshape the center for the next phase.

  9. 5.Nf3

    Develops the knight to f3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  10. 5Nc6

    Develops the knight to c6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  11. 6.g3

    Advances the g-pawn to gain kingside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  12. 6Nf6

    Develops the knight to f6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  13. 7.Bg2

    Develops the bishop to g2, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  14. 7Be7

    Develops the bishop to e7, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  15. 8.O-O

    Tucks the king away and activates the rook in a single move.

    Idea: Finish kingside development so the central pieces can coordinate safely.

  16. 8O-O

    Tucks the king away and activates the rook in a single move.

    Idea: Finish kingside development so the central pieces can coordinate safely.

  17. 9.dxc5

    Captures the pawn on c5 and changes the local pawn or piece balance.

    Idea: Open lines in the queenside and reshape the center for the next phase.

  18. 9Bxc5

    Captures the pawn on c5 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  19. 10.Na4

    Repositions the knight to a4, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

Book continuations

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0 moves
This is the end of the indexed line.

Named variations

Each line below is an indexed entry under Queen's Gambit Declined. Open one to load it on the board and keep exploring from that position.

114 more named lines sit inside this family — the tree above walks all of them.

ECO groups openings by the structures they lead to, so these families tend to share plans with the Queen's Gambit Declined.