Indian defenses

Nimzo-Indian Defense

1.d4 Nf6 2.c4 e6 3.Nc3 Bb4

The Nimzo-Indian Defense starts with 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 and is catalogued under ECO E20, in the indian defenses half of the book. The catalog indexes 99 lines inside it, grouped into 68 named variations, and the position after those moves has 1 playable continuation to walk from here.

Opening repertoire map

Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.

Current position
Nimzo-Indian Defense: St. Petersburg Variation
Popularity by Elo
Share of Lichess blitz, rapid, and classical games that continued with each move.
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Current setup

Move ideas

  1. 1.d4

    Takes central space with a protected pawn and frees the queen’s bishop.

    Idea: Build a stable center that supports a broad positional setup.

  2. 1Nf6

    Develops a knight and prevents White from occupying e4 unchallenged.

    Idea: Keep the central pawns flexible and choose an Indian setup after White commits.

  3. 2.c4

    Advances the c-pawn to gain queenside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  4. 2e6

    Advances to e6 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  5. 3.Nc3

    Develops the knight to c3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  6. 3Bb4

    Develops the bishop to b4, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  7. 4.Nf3

    Develops the knight to f3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  8. 4b6

    Advances the b-pawn to gain queenside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  9. 5.e3

    Advances to e3 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  10. 5Ne4

    Repositions the knight to e4, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  11. 6.Qc2

    Repositions the queen to c2, where it influences a new part of the board.

    Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.

  12. 6Bb7

    Develops the bishop to b7, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  13. 7.Bd3

    Develops the bishop to d3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  14. 7Bxc3+

    Captures the knight on c3 and changes the local pawn or piece balance, forcing the king to answer a check.

    Idea: Remove an active defender and improve the moving piece’s influence.

Book continuations

Waiting for Lichess game popularity.

1 move

Named variations

Each line below is an indexed entry under Nimzo-Indian Defense. Open one to load it on the board and keep exploring from that position.

44 more named lines sit inside this family — the tree above walks all of them.

ECO groups openings by the structures they lead to, so these families tend to share plans with the Nimzo-Indian Defense.