Semi-open games

Modern Defense

1.e4 g6

The Modern Defense starts with 1.e4 g6 and is catalogued under ECO B06, in the semi-open games half of the book. The catalog indexes 39 lines inside it, grouped into 37 named variations.

8
7
6
5
4
3
2
1
a
b
c
d
e
f
g
h

Current setup

Move ideas

  1. 1.e4

    Claims the center with a pawn and opens lines for the queen and king’s bishop.

    Idea: Build quick development and make early castling possible.

  2. 1g6

    Advances the g-pawn to gain kingside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  3. 2.d4

    Advances to d4 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  4. 2Bg7

    Develops the bishop to g7, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  5. 3.Bd3

    Develops the bishop to d3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

Book continuations

Waiting for Lichess game popularity.

0 moves
This is the end of the indexed line.

Named variations

Each line below is an indexed entry under Modern Defense. Open one to load it on the board and keep exploring from that position.

13 more named lines sit inside this family — the tree above walks all of them.

ECO groups openings by the structures they lead to, so these families tend to share plans with the Modern Defense.