Semi-open games

King's Pawn Game

1.e4

The King's Pawn Game starts with 1.e4 and is catalogued under ECO B00, in the semi-open games half of the book. The catalog indexes 38 lines inside it, grouped into 35 named variations, and the position after those moves has 1 playable continuation to walk from here.

Opening repertoire map

Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.

Current position
French Defense: Tarrasch Variation, Chistyakov Defense
20 plies
Tarrasch Variation, Chistyakov Defense, Modern Line
Popularity by Elo
Share of Lichess blitz, rapid, and classical games that continued with each move.
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Current setup

Move ideas

  1. 1.e4

    Claims the center with a pawn and opens lines for the queen and king’s bishop.

    Idea: Build quick development and make early castling possible.

  2. 1e6

    Prepares ...d5 to challenge White’s center with a supported pawn.

    Idea: Build a compact pawn chain, then attack its base with ...c5.

  3. 2.d4

    Advances to d4 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  4. 2d5

    Advances to d5 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  5. 3.Nd2

    Develops the knight to d2, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  6. 3c5

    Advances the c-pawn to gain queenside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  7. 4.exd5

    Captures the pawn on d5 and changes the local pawn or piece balance.

    Idea: Open lines in the center and reshape the center for the next phase.

  8. 4Qxd5

    Captures the pawn on d5 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  9. 5.Ngf3

    Develops the knight to f3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  10. 5cxd4

    Captures the pawn on d4 and changes the local pawn or piece balance.

    Idea: Open lines in the center and reshape the center for the next phase.

  11. 6.Bc4

    Develops the bishop to c4, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  12. 6Qd6

    Repositions the queen to d6, where it influences a new part of the board.

    Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.

  13. 7.O-O

    Tucks the king away and activates the rook in a single move.

    Idea: Finish kingside development so the central pieces can coordinate safely.

  14. 7Nf6

    Develops the knight to f6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  15. 8.Nb3

    Repositions the knight to b3, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  16. 8Nc6

    Develops the knight to c6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  17. 9.Nbxd4

    Captures the pawn on d4 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  18. 9Nxd4

    Captures the knight on d4 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  19. 10.Nxd4

    Captures the knight on d4 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

Book continuations

Waiting for Lichess game popularity.

1 move

Named variations

Each line below is an indexed entry under King's Pawn Game. Open one to load it on the board and keep exploring from that position.

11 more named lines sit inside this family — the tree above walks all of them.

ECO groups openings by the structures they lead to, so these families tend to share plans with the King's Pawn Game.