Current position
King's Gambit Accepted: Muzio Gambit, Sarratt Defense
1.e4
The King's Pawn Game starts with 1.e4 and is catalogued under ECO B00, in the semi-open games half of the book. The catalog indexes 38 lines inside it, grouped into 35 named variations, and the position after those moves has 1 playable continuation to walk from here.
Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.
Current setup
Move ideas
Claims the center with a pawn and opens lines for the queen and king’s bishop.
Idea: Build quick development and make early castling possible.
Meets White’s center directly and opens lines for Black’s queen and bishop.
Idea: Fight for equal central space in a balanced, open position.
Advances the f-pawn to gain kingside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Captures the pawn on f4 and changes the local pawn or piece balance.
Idea: Open lines in the kingside and reshape the center for the next phase.
Develops the knight to f3, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances the g-pawn to gain kingside space and control new squares.
Idea: Prepare a fianchetto or discourage the opponent’s expansion on that wing.
Develops the bishop to c4, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances the g-pawn to gain kingside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Tucks the king away and activates the rook in a single move.
Idea: Finish kingside development so the central pieces can coordinate safely.
Captures the knight on f3 and changes the local pawn or piece balance.
Idea: Open lines in the kingside and reshape the center for the next phase.
Captures the pawn on f3 and changes the local pawn or piece balance.
Idea: Remove an active defender and improve the moving piece’s influence.
Repositions the queen to f6, where it influences a new part of the board.
Idea: Coordinate threats carefully while avoiding unnecessary tempi against the queen.
Advances to e5 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Captures the pawn on e5 and changes the local pawn or piece balance.
Idea: Remove an active defender and improve the moving piece’s influence.
Advances to d3 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Develops the bishop to h6, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Waiting for Lichess game popularity.
Each line below is an indexed entry under King's Pawn Game. Open one to load it on the board and keep exploring from that position.
11 more named lines sit inside this family — the tree above walks all of them.
ECO groups openings by the structures they lead to, so these families tend to share plans with the King's Pawn Game.