Semi-open games

King's Pawn Game

1.e4

The King's Pawn Game starts with 1.e4 and is catalogued under ECO B00, in the semi-open games half of the book. The catalog indexes 38 lines inside it, grouped into 35 named variations, and the position after those moves has 1 playable continuation to walk from here.

Opening repertoire map

Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.

Current position
Caro-Kann Defense: Classical Variation, Spassky Variation
Popularity by Elo
Share of Lichess blitz, rapid, and classical games that continued with each move.
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Current setup

Move ideas

  1. 1.e4

    Claims the center with a pawn and opens lines for the queen and king’s bishop.

    Idea: Build quick development and make early castling possible.

  2. 1c6

    Prepares ...d5 while keeping the light-squared bishop’s diagonal open.

    Idea: Challenge the center with a sound pawn structure and good endgame prospects.

  3. 2.d4

    Advances to d4 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  4. 2d5

    Advances to d5 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  5. 3.Nd2

    Develops the knight to d2, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  6. 3dxe4

    Captures the pawn on e4 and changes the local pawn or piece balance.

    Idea: Open lines in the center and reshape the center for the next phase.

  7. 4.Nxe4

    Captures the pawn on e4 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  8. 4Bf5

    Develops the bishop to f5, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  9. 5.Ng3

    Repositions the knight to g3, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  10. 5Bg6

    Repositions the bishop to g6, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  11. 6.h4

    Advances the h-pawn to gain kingside edge space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  12. 6h6

    Advances the h-pawn to gain kingside edge space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  13. 7.Nf3

    Develops the knight to f3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  14. 7Nd7

    Develops the knight to d7, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  15. 8.h5

    Advances the h-pawn to gain kingside edge space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  16. 8Bh7

    Repositions the bishop to h7, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  17. 9.Bd3

    Develops the bishop to d3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  18. 9Bxd3

    Captures the bishop on d3 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

Book continuations

Waiting for Lichess game popularity.

1 move

Named variations

Each line below is an indexed entry under King's Pawn Game. Open one to load it on the board and keep exploring from that position.

11 more named lines sit inside this family — the tree above walks all of them.

ECO groups openings by the structures they lead to, so these families tend to share plans with the King's Pawn Game.