Current position
Alekhine Defense: Exchange Variation
1.e4
The King's Pawn Game starts with 1.e4 and is catalogued under ECO B00, in the semi-open games half of the book. The catalog indexes 38 lines inside it, grouped into 35 named variations, and the position after those moves has 1 playable continuation to walk from here.
Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.
Current setup
Move ideas
Claims the center with a pawn and opens lines for the queen and king’s bishop.
Idea: Build quick development and make early castling possible.
Develops with tempo by attacking the e4-pawn immediately.
Idea: Invite White’s pawns forward, then undermine the space they gain.
Advances to e5 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Repositions the knight to d5, where it influences a new part of the board.
Idea: Improve the piece’s activity and support the next stage of the plan.
Advances to d4 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Advances to d6 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Advances the c-pawn to gain queenside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Repositions the knight to b6, where it influences a new part of the board.
Idea: Improve the piece’s activity and support the next stage of the plan.
Captures the pawn on d6 and changes the local pawn or piece balance.
Idea: Open lines in the center and reshape the center for the next phase.
Captures the pawn on d6 and changes the local pawn or piece balance.
Idea: Open lines in the center and reshape the center for the next phase.
Develops the knight to c3, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances the g-pawn to gain kingside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Advances the h-pawn to gain kingside edge space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Develops the bishop to g7, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Develops the knight to f3, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Tucks the king away and activates the rook in a single move.
Idea: Finish kingside development so the central pieces can coordinate safely.
Waiting for Lichess game popularity.
Each line below is an indexed entry under King's Pawn Game. Open one to load it on the board and keep exploring from that position.
11 more named lines sit inside this family — the tree above walks all of them.
ECO groups openings by the structures they lead to, so these families tend to share plans with the King's Pawn Game.