Current position
King's Gambit Accepted: Allgaier Gambit, Urusov Attack
1.e4 e5 2.f4 exf4
The King's Gambit Accepted starts with 1.e4 e5 2.f4 exf4 and is catalogued under ECO C33, in the open games & french half of the book. The catalog indexes 137 lines inside it, grouped into 128 named variations, and the position after those moves has 1 playable continuation to walk from here.
Root edges show how often each move is played around your Elo. Use the arrow on a position to reveal the next replies.
Current setup
Move ideas
Claims the center with a pawn and opens lines for the queen and king’s bishop.
Idea: Build quick development and make early castling possible.
Meets White’s center directly and opens lines for Black’s queen and bishop.
Idea: Fight for equal central space in a balanced, open position.
Advances the f-pawn to gain kingside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Captures the pawn on f4 and changes the local pawn or piece balance.
Idea: Open lines in the kingside and reshape the center for the next phase.
Develops the knight to f3, bringing it into the game.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances the g-pawn to gain kingside space and control new squares.
Idea: Prepare a fianchetto or discourage the opponent’s expansion on that wing.
Advances the h-pawn to gain kingside edge space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Advances the g-pawn to gain kingside space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Repositions the knight to g5, where it influences a new part of the board.
Idea: Improve the piece’s activity and support the next stage of the plan.
Advances the h-pawn to gain kingside edge space and control new squares.
Idea: Create useful wing space while keeping the central structure flexible.
Captures the pawn on f7 and changes the local pawn or piece balance.
Idea: Remove an active defender and improve the moving piece’s influence.
Captures the knight on f7 and changes the local pawn or piece balance.
Idea: Remove an active defender and improve the moving piece’s influence.
Develops the bishop to c4, bringing it into the game, forcing the king to answer a check.
Idea: Improve piece coordination and clear the back rank for castling and the rooks.
Advances to d5 to claim central space and control nearby key squares.
Idea: Give the pieces room to develop behind a durable central foothold.
Captures the pawn on d5 and changes the local pawn or piece balance, forcing the king to answer a check.
Idea: Remove an active defender and improve the moving piece’s influence.
Repositions the king to g7, where it influences a new part of the board.
Idea: Improve king safety or step toward a more useful endgame square.
Waiting for Lichess game popularity.
Each line below is an indexed entry under King's Gambit Accepted. Open one to load it on the board and keep exploring from that position.
104 more named lines sit inside this family — the tree above walks all of them.
ECO groups openings by the structures they lead to, so these families tend to share plans with the King's Gambit Accepted.