Open games & French

King's Gambit Accepted

1.e4 e5 2.f4 exf4

The King's Gambit Accepted starts with 1.e4 e5 2.f4 exf4 and is catalogued under ECO C33, in the open games & french half of the book. The catalog indexes 137 lines inside it, grouped into 128 named variations, and the position after those moves has 1 playable continuation to walk from here.

Opening repertoire map

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Current position
King's Gambit Accepted: Kieseritzky Gambit, Anderssen Defense
18 plies
Kieseritzky Gambit, Anderssen-Cordel Gambit
Popularity by Elo
Share of Lichess blitz, rapid, and classical games that continued with each move.
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Current setup

Move ideas

  1. 1.e4

    Claims the center with a pawn and opens lines for the queen and king’s bishop.

    Idea: Build quick development and make early castling possible.

  2. 1e5

    Meets White’s center directly and opens lines for Black’s queen and bishop.

    Idea: Fight for equal central space in a balanced, open position.

  3. 2.f4

    Advances the f-pawn to gain kingside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  4. 2exf4

    Captures the pawn on f4 and changes the local pawn or piece balance.

    Idea: Open lines in the kingside and reshape the center for the next phase.

  5. 3.Nf3

    Develops the knight to f3, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  6. 3g5

    Advances the g-pawn to gain kingside space and control new squares.

    Idea: Prepare a fianchetto or discourage the opponent’s expansion on that wing.

  7. 4.h4

    Advances the h-pawn to gain kingside edge space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  8. 4g4

    Advances the g-pawn to gain kingside space and control new squares.

    Idea: Create useful wing space while keeping the central structure flexible.

  9. 5.Ne5

    Repositions the knight to e5, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  10. 5Nf6

    Develops the knight to f6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  11. 6.Bc4

    Develops the bishop to c4, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  12. 6d5

    Advances to d5 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  13. 7.exd5

    Captures the pawn on d5 and changes the local pawn or piece balance.

    Idea: Open lines in the center and reshape the center for the next phase.

  14. 7Bd6

    Develops the bishop to d6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  15. 8.d4

    Advances to d4 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  16. 8Nh5

    Repositions the knight to h5, where it influences a new part of the board.

    Idea: Improve the piece’s activity and support the next stage of the plan.

  17. 9.Bxf4

    Captures the pawn on f4 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

Book continuations

Waiting for Lichess game popularity.

1 move

Named variations

Each line below is an indexed entry under King's Gambit Accepted. Open one to load it on the board and keep exploring from that position.

104 more named lines sit inside this family — the tree above walks all of them.

ECO groups openings by the structures they lead to, so these families tend to share plans with the King's Gambit Accepted.