Semi-open games

Caro-Kann Defense

1.e4 c6

The Caro-Kann Defense starts with 1.e4 c6 and is catalogued under ECO B10, in the semi-open games half of the book. The catalog indexes 110 lines inside it, grouped into 92 named variations.

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Current setup

Move ideas

  1. 1.e4

    Claims the center with a pawn and opens lines for the queen and king’s bishop.

    Idea: Build quick development and make early castling possible.

  2. 1c6

    Prepares ...d5 while keeping the light-squared bishop’s diagonal open.

    Idea: Challenge the center with a sound pawn structure and good endgame prospects.

  3. 2.d4

    Advances to d4 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  4. 2d5

    Advances to d5 to claim central space and control nearby key squares.

    Idea: Give the pieces room to develop behind a durable central foothold.

  5. 3.Nd2

    Develops the knight to d2, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  6. 3dxe4

    Captures the pawn on e4 and changes the local pawn or piece balance.

    Idea: Open lines in the center and reshape the center for the next phase.

  7. 4.Nxe4

    Captures the pawn on e4 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

  8. 4Nd7

    Develops the knight to d7, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  9. 5.Bc4

    Develops the bishop to c4, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  10. 5Ngf6

    Develops the knight to f6, bringing it into the game.

    Idea: Improve piece coordination and clear the back rank for castling and the rooks.

  11. 6.Nxf6+

    Captures the knight on f6 and changes the local pawn or piece balance, forcing the king to answer a check.

    Idea: Remove an active defender and improve the moving piece’s influence.

  12. 6Nxf6

    Captures the knight on f6 and changes the local pawn or piece balance.

    Idea: Remove an active defender and improve the moving piece’s influence.

Book continuations

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0 moves
This is the end of the indexed line.

Named variations

Each line below is an indexed entry under Caro-Kann Defense. Open one to load it on the board and keep exploring from that position.

68 more named lines sit inside this family — the tree above walks all of them.

ECO groups openings by the structures they lead to, so these families tend to share plans with the Caro-Kann Defense.